I like this a LOT. Jumping between enemies feels incredibly satisfying, and I really appreciate that you're able to string your next attack even as the sword is bouncing off of the ground. It makes it so you can actually reach and attack escapees that seem to be too far away from you.
Possessing enemies also felt good, as the controls for it are simple, aiming is reliable, and in this mode, your attack has infinite reach. It's incredibly useful for situations where there's escapees far away from you that are close to escaping. I also used it multiple times so that I wouldn't be stopping time as the sword constantly.
The enemies being knocked back by you brings an interesting depth to the gameplay, as if you want to get rid of them as soon as possible, you have to get on their height, cutting it close to losing your momentum and attack timeframe. Both the visual and sound effects when slashing through a bunch of escapees is also super satisfying.
The logo design is awesome and the training area is super appreciated. I really like the gameplay concept and it'd be cool to see it be expanded upon. Sick game!
Fun game , takes a wee bit getting used to but once you get things going it can get pretty addictive, I think the enemies always spawn in the same way, so perhaps some rng , or unless its only the starting set, this feels like it could be a scene out of squid game
Played a few rounds before I finally got the hang of it, and after that, it was quite fun! The best thing to do is to chaining attacks rather than doing possession, which I feel is a bit too slow and unresponsive. This is quite a shame given the build-up and thus the expectations of it :(
The game is also really punishing if you ever miss a chain, and the recovery would certainly cost you at least one escape.
Generally, the game feels great and would work really well with a better art style and expanded mechanics! Keep up the good work and I am looking forward to this one!
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I like this a LOT. Jumping between enemies feels incredibly satisfying, and I really appreciate that you're able to string your next attack even as the sword is bouncing off of the ground. It makes it so you can actually reach and attack escapees that seem to be too far away from you.
Possessing enemies also felt good, as the controls for it are simple, aiming is reliable, and in this mode, your attack has infinite reach. It's incredibly useful for situations where there's escapees far away from you that are close to escaping. I also used it multiple times so that I wouldn't be stopping time as the sword constantly.
The enemies being knocked back by you brings an interesting depth to the gameplay, as if you want to get rid of them as soon as possible, you have to get on their height, cutting it close to losing your momentum and attack timeframe. Both the visual and sound effects when slashing through a bunch of escapees is also super satisfying.
The logo design is awesome and the training area is super appreciated. I really like the gameplay concept and it'd be cool to see it be expanded upon. Sick game!
Fun game , takes a wee bit getting used to but once you get things going it can get pretty addictive, I think the enemies always spawn in the same way, so perhaps some rng , or unless its only the starting set, this feels like it could be a scene out of squid game
Played a few rounds before I finally got the hang of it, and after that, it was quite fun! The best thing to do is to chaining attacks rather than doing possession, which I feel is a bit too slow and unresponsive. This is quite a shame given the build-up and thus the expectations of it :(
The game is also really punishing if you ever miss a chain, and the recovery would certainly cost you at least one escape.
Generally, the game feels great and would work really well with a better art style and expanded mechanics! Keep up the good work and I am looking forward to this one!
It would be nice to have slower start. I cant keep up :D
Really liking the art style, but it is bit hard to spot the enemies (I am having hard time spotting them with the background)